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Guild 2 1.2 Crack 1.3

: The cooldown of this skill has been reduced from 75 seconds to 60 seconds. This change is not carried through to Final Shielding.: Fixed a bug in which signet passive effects were removed prior to the skill coming off of cooldown.: The cooldown of this trait has been reduced from 33% to 20%.: The cooldown of this trait has been reduced from 33% to 20%.: The cooldown of this trait has been reduced from 33% to 20%.: The cooldown of this trait has been reduced from 33% to 20%.: Fixed a bug in which Glyph of Elemental Harmony and Glyph of Elemental Power had incorrect cooldowns when affected by traits.

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Normalized the skill facts so they do not display duplicate or irrelevant boon values.: The base healing-per-level values for this trait have been reduced by 33%. The healing power contribution has been increased by 10%.: Removed the need for a warhorn to be equipped for the Sand Squall portion of this trait. A warhorn is still required for added boon duration. Fixed the trait fact to properly display its cooldown. : Fixed a bug that prevented Shocking Aura's internal cooldown from being applied to downed players.: Fixed a bug that prevented the skills created by this trait from working in air.: Fixed a bug in which this trait would not properly reduce attunement cooldowns when using tempest overloads.Engineer We're still continuing to evaluate the engineer and its scrapper specialization.

For the baseline engineer, our goal was to improve lesser-used abilities and adjust cooldowns where appropriate. There are a few additional points in the scrapper that we felt were necessary to change game-wide, but we also made some skill splits to alleviate its overpowering pressure in PvP where fitting.

Guild 2 1.2 Crack 1.3 Key

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The elementalist's Tornado improvements have been reflected in the Elixir X elite skill, as well!. : Added a casting time of 0.5 seconds.: Fixed a bug in which the tool tips for might duration were incorrect for some skills.: Fixed a bug in which the smoke bomb fired by this trait would hit at locations other than those specified by the effects.

Additionally, fixed a bug in which this skill would fail to create a smoke field.Guardian Guardians are receiving a few reworks and changes to their baseline abilities. We felt it was odd to have heavily incorporated symbols to the profession and its traits but not have symbols available with all weapon builds. Thus, both sword and scepter are now receiving symbols, with both also receiving a few other changes to improve quality of life. In other areas, we looked to make quality-of-life improvements to baseline weapon and utility skills. : In addition to burning, this skill now cripples tethered enemies for 1.5 seconds.: Fixed a bug in which aegis could be applied to infinite targets.: This trait now grants 2 seconds of increased consecration time instead of an ambiguous 20%.: Aspects of this trait have been merged into the grandmaster trait Permeating Wrath. In addition to burning enemies in the area, this trait now allows Virtue of Justice to cause burning more frequently. Increased burning duration has been removed.

This trait has been renamed Virtuous Solace.: Drop a Merciful Sanctuary at your location when your health reaches the 25% threshold. This trait functions similarly to Sanctuary and is classified as a consecration, but it has less active time and slightly less base healing value.: The recharge of this trait has been reduced from 15 seconds to 10 seconds. The damage of this trait has been increased by 33%.: Deflecting Shot now knocks enemies back a distance of 300 on each hit, with no internal cooldown. Gain stability for 6 seconds when knocking back, launching, or pulling an enemy. The stability aspect has a 10-second internal cooldown.: Fixed a bug in which Renewed Focus had a longer cooldown than intended if the player went into a downed state while casting Renewed Focus.